Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Shotgun or rifle. It. 12 Hull damage if you set it up right, at least three if the enemy has two shields active. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. Better for boarding though. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. We make choices like this everyday, they are part of us. Axes or swords. Burst Laser I. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. A Defense drone Mk. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. alone: glaive beam, burst laser mk 3, and pike beam. Their downfall? Very low shield penetration. We make choices like this everyday, they are part of us. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. However it cost 15 more scrap in store. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. imgur. Don't knock the Hull Beam until you've tried it. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Fire drone is actually not too bad with the right setup. There is already a Buzzard-class frigate in the Kadur Remnant mod. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hull damage risk: only some event's paths or options can result in hull damage. Plus going into the Flagship fight I thought. It's the exact opposite of hull beam that does two awesome jobs at the same time. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). I'm wondering how to make these work. Beams are the only. Axes or swords. Mac or PC. Glaive Beam, Burst Laser II, Breach Bomb II. ago. Valheim Genshin. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. - Hull beam A worse Pike beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. yeah dual lasers are awesome, if you could actually get them in game they would be. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. Mac or PC. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. too late). Shotgun or rifle. Pirate attacking Crystal. Artillery Beam. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. Finally with 3 or more shields active, it will do no damage because 3-3=0. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Only the energy. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Pirate trap. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Shotgun or rifle. Found the internet! 13. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. #9. Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. 3 power for 3. Don't use ammo, either. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Engi A: 985. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. Plus going into the Flagship fight I thought. Ion while not the best opens up fun options. Slug boarding Rock ship. All rights reserved. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Flak works super-well because it knocks all the shields out at once. Heavy Ion and and Chain Ion are also pretty bad. Mac or PC. fandom. 5. This random event occurs in: Abandoned Sector at a distress beacon. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Still a useful weapon. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. 1 damage to a few random systems just isn't enough. much like the ani bio beam. At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Laser Charge (S) Laser charger (S) is a really flexible. And another example is a time I had a Heavy Laser and 3. They generally did the same damage but hull beam often did 1 more. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Rebel fight among Rebel fleet. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. Cargo cults often develop during a combination of. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. I'd say 5 is average. Oh, sure, it causes 4 hull missiles but you need ammo for. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. They hit the first room. Rebel fight in plasma storm. We make choices like this everyday, they are part of us. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. O. Because of that, many parts of the ship had to be changed. Phase 3 is one-shot by the beams once the Zoltan Shield is down. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. Combat I and. . Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. If you do, the halberd can deal up to ten damage in a single strike. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Auto-ship attacking civilian. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. And if it's a free drone. Flak and hull alone is enough to take down the flagship if you have hacking on you. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. Only one ship starts without doors (Rock B), and only one starts without a. g. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Small Bomb. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. There are exceptions sometimes, especially with the Hull Beam against the Flagship. I had a run on Fed C with a pike beam and 3 hull beams. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. Basically, getting as much scrap, beacons explored, and ships destroyed. Stackable. Hull Beam / Pike Beam. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Plus going into the Flagship fight I thought. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. All player ships start with piloting, engines, oxygen, and weapons control. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. And, as you note, you value it less when you have other shield-breaking and are looking for finer control over damage to the enemy ship. 2 power weapon. Mac or PC. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. - Ion bomb A lot of ion damage, just that the reload is poor. I forgot about beams working on the zoltan shield actually. Slug fight in plasma storm. R. Plus going into the Flagship fight I thought. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. Date. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. I suppose with hacking, you don't need anything else. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Arguably the fastest, safest and cheapest way to kill enemy crew. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). We make choices like this everyday, they are part of us. It has a fast charge time, requires only 2 energy and does 1 damage. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Shotgun or rifle. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. I feel hull lasers are slightly underrated. I forgot about beams working on the zoltan shield actually. 2s, 10. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). FTL: Faster Than Light. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. DiscordDraconequus • 5 yr. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). ago. #3. I'd say try things, see what you like. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. I guess if you were massively geared towards boarding. Press your finger on a room and hold. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. It was a dumb micro mistake on my part. 57 (0. Take for example the Glaive beam, which does 3 damage per room. (at least)Level 1 Cloaking. Flak weapons fire waste debris in a shotgun-like blast. Shotgun or rifle. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. And holy crap, a defense drone also dropped. die flagship crew is usually able to put it out and heal between two Fire Beam shots. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Mini Beam: fire chance 1 -> 0. 1 Answer. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Reply . Tomdroid. Nice, I was trying to think what the best complement to double halberds is. Hull BEam. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. The Pike Beam is a fairly standard weapon. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Is there any ship in FTL that can beat USS. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The flagship went down in 1 volley. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. Basically, the beam has to touch inside the walls of the room. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. One of my best runs was double halberd (and double ion bomb + hacking. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Hull Laser 2 is a perfectly fine weapon. Friendly slaver. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Sludge: Sludge is a 6. Add a comment. Rebel attacking Crystal ship. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. The Long-Ranged Scanners will detect no ship presence. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. FTL: Faster Than Light. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. R. Sure, they do a lot of damage, but you have to get the shields down first. L. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Halberd beam is my favorite weapon. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. This event can occur only once per sector. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Heavy laser 1 is a very solid weapon. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. If you can have both drones destroyed when you come out of cloak then you're safe until they. Mini Beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. © Valve Corporation. Pike Beam. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. Shotgun or rifle. This is a pretty good list overall but I disagree with the Hull Beam and Pike. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Free scrap with resources (Lanius) Friendly ship out of fuel. Merchandise. No, the best thing to go with beams are lasers and flak. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Sure, they do a lot of damage, but you have to get the shields down first. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Mini beam is pretty awesome, look for 3 small. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. This event can occur only once per sector. Search within r/ftlgame. If you let go, you'll have to click on the beam again in order to re-locate it. Honestly, I prefer the Hull Beam more than the Pike Beam. 25 lasers per power required, as opposed to 1. 0s. We make choices like this everyday, they are part of us. Hacking pairs very well with beams too. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Axes or swords. or if the ship has high shields and system repar drones. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. Axes or swords. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Plus going into the Flagship fight I thought. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. #footer_privacy_policy | #footer. Shotgun or rifle. Pike Beam: A solid choice if you have the required accompanying weaponry. The Defense drone MKIIs sound like flak cannons when they fire. Does no hull damage nor system damage. Would bump it up to B with a pre-igniter. Beams and ASB shots do not collide with anything. Had a lot of fun recently with hacking + hull beam + fire beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. Defense Drone Mk I is useful. Basically your run-of-the-mill ion beam, short length and slow speed. Flak 1 99% of the time. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. Ezpz. Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. Glaive Beam. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Press J to jump to the feed. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Cheeky Swipe in Action: Or, Neutralizing a Pike. View Mobile SiteSo some weapons loadouts need hacking to work. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light. Then I got chain ion, pike beam as rewards. Shotgun or rifle. It makes me wonder why it rarely gets a mention. Auto-ship fight in nebula. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. ago. Honestly, I prefer the Hull Beam more than the Pike Beam. Shotgun or rifle. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. Captain Ventris. Also, I find the secondary effects of the Heavy better. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Last edited by Antorius; May 22, 2016 @ 12:05pm #1. Charge Ion is pushing it and you need a fully trained weapons guy. Reply . The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. With 2 pike beams for example you can do 8-10 damage on. Virtually identical. ). If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Hull Laser hits systemless rooms for 2 damage per shot. Hull Beam isn't terrible. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Both are equally good. O. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Single life form on moon. New posts New threadmarks Search forums. Advertisement Coins. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. Each ship starts with. I'll be adding this to my guide and crediting you. Repair station in Last Stand. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play.